A lot of the rigs are focused on bringing a 3D effect, and have physics as requested by the director. This way, it integrates well with the 2.5D world of the game.
From Mid 2023 to June 2025 I had the honor to do rig and animation work for Bagdex. I started as a generalist artist, jumping though multiple types of art tasks, but quickly ended up firmly focusing on the animation lead. After 2 years I am now very confortable with Spine2D and it's capabilities/limitations. Thanks to the whole Caramelo Games team for the opportunity.
Attack animations are mostly not revealed yet, but a few such as this were